Bidirectional Charging App

Category: Mobile App Time: 6 Months, Master Thesis 2021


In frame of the research project "Bidirectional Charging Management", a Smartphone App with a dedicated UI was developed for users of vehicles with bidirectional charging technology. The App should enable users to manage their personal mobility requirements while making use of Bidirectional Charging.

Results

Results

Recommendations, based on the results of the usability test, are given for the implementation of input methods.

Problem Statement & Goals

Problem Statement & Goals

Users of this app are enabled to enter their desired charging settings with the best possible efficiency, effectiveness and satisfaction. The goal of this research was the comparison of the input methods Input Field, Drop Down List and Slider in this context. Additionally interview questions were formulated to explore users’ preferences and gather qualitative insights on the usability of the UI.

Users

Users

Electric vehicle drivers, all user groups interested in e-Mobility (N=50)

Role in Project

Role in Project

Improving and evaluating the App that was developed in the research project. Answering a scientific question and writing of the master thesis.

Design Process

Design Process

Literature Research

For the master thesis a literature research was carried out to find out which studies had already been conducted in the area of ​​input methods for UIs. Based on the literature research, hypotheses were formulated and a Usability Test was planned.

Prototyping
For the Usability Test the existing app prototype was modified and the input methods were implemented in Axure RP.


Literature Research

For the master thesis a literature research was carried out to find out which studies had already been conducted in the area of ​​input methods for UIs. Based on the literature research, hypotheses were formulated and a Usability Test was planned.

Prototyping
For the Usability Test the existing app prototype was modified and the input methods were implemented in Axure RP.


Literature Research

For the master thesis a literature research was carried out to find out which studies had already been conducted in the area of ​​input methods for UIs. Based on the literature research, hypotheses were formulated and a Usability Test was planned.

Prototyping
For the Usability Test the existing app prototype was modified and the input methods were implemented in Axure RP.


Usability Test
Due to pandemic restrictions, the associated Usability Test had to be performed as an online test, with the probands (N=50) using their own PCs / Laptops. During the usability test (within-subject design) the following data was collected:

  • Metrics: Duration time, adjustments during the entry

  • Questionnaires: UMUX and After Scenario Questionnaire

  • Qualitative data: Answers of interview questions

To analyse the results, ANOVA for Repeated Measurements, Chi-Squared Test and T-Tests were used. Additionally, the qualitative results were grouped into key themes to complement the quantitative findings.

Conclusion

Con

clusion

In this master thesis, recommendations for the use of input methods for data entry were formulated. For me, it was important to not only confirm hypotheses with data analysis, but also finding out the "why" with the help of qualitative data. This resulted in a greater need of time for the evaluation, but it created helpful insights.

As part of a large-scale research project, the app will be developed further by the Research Group Cognitive and Engineering Psychology.

Location

Copenhagen, Denmark

Munich, Germany